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That one month I spent playing Absolum every day till I finished it.

This was first posted in my Patreon back in January. So if you would like to see posts like this and support me at the same time why not join my Patreon? Right here.
Before I start, let me explain what this is. For 2026 I want to blog more, and I think the best way to do this is by creating a routine around it so for that I will try to make one blog post a month. In theory they will all be on games I played and finished. These arenāt reviews nor critiques because I am not a reviewer or an academic to know how to critique stuff. These are just my thoughts on games I like, games I didnāt really like but kinda of appreciate a thing or two about them and etc.
I want to make twelve of these this year, one per month. So letās see how it goes. This will be available exclusively on Patreon for a month before I post it on my blog.
I donāt call myself a fan of roguelikes, I like some. Binding of Isaac, Enter the Gungeon, Nuclear Throne. I didnāt like Wizard of Legend nor Hades. I want to try the roguelike mode in Prey. But you know one I kinda of liked?
The one in Streets of Rage 4.
Being honest with you, I liked the idea, Beat āem Up combined with Roguelike? Call me in.
So when Guard Crush Games ā one of the developers behind Streets of Rage 4 ā announced their new game Absolum and that it was a Beat āem Up Roguelike I was not excited but hoping it was good.
Then I played the Demo.
Fuck that was a good Demo.
But what is Absolum?
As I said, the game is a Beat āem Up Roguelike set in a Sword and Sorcery setting of Talamh where the SUN KING AZRA rules with an iron fist! He has outlawed magic and declared that any wizard or magical creature must be genocided. And I donāt use that word lightly, thereās an entire race thatās in that process, they are being hunted down. The player characters are wizards that are fighting against Azra. Their plan is to destroy his army, the Crimson Order, and then kill the big man himself in his throne room. It might seem impossible, the Crimson Order is huge, they have many people, but the protagonists have an ace in their sleeve. Their leader, the Root Mother Uchawi who can bring them back from death, so they can fight another day.
Thatās quite the set up, and one thing that helps is one of the co-developers of the game, the animation studio Supamonks. Their artists there were able to bring in such a cool look for the setting, it feels straight out of a French comic. Talamh and its four different regions feel distinct, yes itās a very typical fantasy setting with dwarfs, elves, humans but it has personality. Each region with its inhabitants, its bosses, its mounts all feel very distinct.
Visually itās all very good.
But the visuals are not why I was interested in Absolum so much. I knew what I wanted from the Demo. I needed to know.
Did it play good?
Bruh.
It so did.
If you played Streets of Rage 4 you will find a lot similar to Absolum, so keep that in mind.
Once you start playing you need to pick a character. Thereās Galandra the Warrior, Karl the Alchemist, Cinder the Thief and Brome the Wizard. Thereās a few differences between each of them, itās not just visuals.
Essentially all characters have a normal attack, a strong attack, they can dash, they can attack off their dash, they can jump and attack from their jump. However these will change for each character, as Cinder for example has the best air attacks out of everyone in the cast, itās perfectly possible to stay in air as Cinder for some time, all the while they attack enemies and beat them down. Karl on the other hand doesnāt have the best air moves.
What the characters also have are magical attacks. Now these are special attacks exclusive for each character, they arenāt just cool they actually add in your combos and do some good damage. They canāt be used often as they require you to have enough mana to cast them, but as you go along in your runs you are able to get a bigger mana bar.
The best example of how good magical attacks are is with Brome. His default magical attack, Wrath Beam is a horizontal magical beam that hits anything in its path and does quite a lot of damage, itās a great crowd control tool and a pretty good way to finish off some stronger enemies after beating them down with normal moves.
The last attack move the characters have is their star moves, these are the strongest moves they have. Most of the cast, and by that I mean Galandra, Karl and Cinder have damage moves, Brome on the other hand clones himself. So any move he does his clones do too, normals, dash attacks, jump attacks, magical attacks. This turns Brome into a damage machine, trust me, the guy is strong.
All of these moves help contribute to the combo system of the game where repeating the same move over and over doesnāt work, enemies get overpressured and become invincible for a few seconds. What you need to do to extend your combos is to vary your moves, normals into dash attacks into jump attacks into strong attacks, into specials you understand. But why do that? What matters? You see the game has a combo counter that helps increase your score, the bigger the combo is the bigger will be your reward. This score is your XP that leads you into the meta progression of the game.
Every time you finish a run, either by defeating the final boss or by being defeated your score is turned into XP, this XP grants you levels that are there to give you rewards in the form of one of three currencies.
Gems or crystals: That can also be gained through runs, they are used to buy passive upgrades such as recovering more health at checkpoints, high critical damage, more health for mounts and allies. You can also use Gems in the secret room where all the items you found are stored, that way you can start runs with these items. Each item grants some bonus, like more damage in aerial attacks, or faster mana recovery.
Seeds: That are used to buy new magic moves.
And Heart flowers that are used to upgrade the elemental passives you get during your runs.
You use these currencies in your base before every run so you are stronger. Once you have upgraded something, or maybe even changed character you start a new run. Once you are about to start you can pick a new magic attack to use, and one of them will give you a bonus of 25% EXP.
Then head out and start the run.
Every time you start a run you are given an elemental passive, these are going to be the main passives youāll want to get as they offer very strong passive abilities. Fire can be damage over time, or huge bursts of damage for example. You unlock new ones as you go along in your runs. From the bramble passives that can create throwable items or small turrets that can damage enemies in an area.
These arenāt your only rewards, as I said before you can also get passive items that will add nice bonuses to your damage, your skills, and your mana regeneration. And then you have the rewards you get by defeating bosses. Every boss gives you an upgrade, these can go from changing Galandraās strong attack into a three hit combo, to allowing Cinder to throw multiple items at the same time, to Bromeās spells doing more damage at a mana cost increase.
Itās all great stuff, it makes experimenting and trying new things in game very interesting. Itās like finding new items in The Bidding of Isaac and seeing what new things happens, sometimes they mix well, sometimes they donāt. In Absolum you try to find the same sort of magical passive, and then the items that give you the most bonuses you want and try to make the most broken character. Itās fun.
But as much as itās fun to break the game, having a particularly strong set of passives doesn't replace skill. No, Iām not going to say this is a case of āget goodā, but Absolum is totally a game where practice and understanding of how to deal with different enemies and situations help. Iām not only talking about combat here, yes, knowing how the combat works, some good combo routes, is good and it helps but so does knowing what paths to take, what items work for what you are doing or not, what passives have synergy and things like that. Thereās only so much that a broken build can do, and with Absolum asking you to 1CC the game you will need to learn.
And thatās the awesome part, because learning how the game worked was really damn cool! It all started with learning some combo routes with Cinder, Galandra and Brome, then it came to learn some bosses patterns, then learning the paths with most resources, the areas that are easier for me, some combo route for the bosses and which bosses I can do better at, how the magic passives work and which characters work better for them ā Cinder with Brambles is pretty strong ā how to utilize the characters magical moves, all of that was pretty cool. It made me play Absolum for a month non stop, from the day it was released to the day I felt I was done with it, I was doing one or two runs every day and I could see myself getting closer and closer, it was a blast!
With each run I was learning more and more about the game I could see myself getting it, there were lore revelations, fun character moments and interactions and some surprises that just made it better for me. I donāt want to spoil them, play the game and find out just trust me that this is some real good Sword and Sorcery stuff.
The developers announced an update to the game that will come live this year, so Iām excited to get back into it soon. And I hope it does well enough to not only so that Guard Crush Games can keep itās devs employed but also so that they can make new games and maybe like with Streets of Rage 4 a DLC that adds a couple new things including characters.
-- Hey. Tangled here. The update already came, patch 1.1, and boy. What a doozy. I won't go into detail because the update is a rework of the post game but here's what you'll see. You will get Ordeals, these are challenges that increase the game's difficulty in some way. For example the Legion Ordeal adds more enemies to each room in the game but they have less health. This might sound easy but try to fight several copies of those shielded enemies and then come talk to me. Another addition is the Corrupted areas, basically these are areas that will have elite enemies and enemies from different areas all together. The difficult is high but the rewards are increased.
This adds a new layer of difficulty to the game but one that still requires the player to know what challenges and what paths to take. I think this patch has been great and I really want to see Guard Crush games to do a big DLC expansion for the game with a couple new characters and a new zone just to make Absolum the best game possible. Anyway, back to the me from the past.--
I would really like to play a character that takes stuff from the Crimson Brigade, like someone that took the kool aid was betrayed, realized that all of this is fucked and joined the Wizards. Another I would like is a spoiler so play the game, talk to me and youāll see the vision.
But yeah, I think thatās where Iāll end things though, I donāt want to spoil much and I want these to be short reads.
I recommend Absolum 100%, itās a great Beat emā Up, it uses the Roguelite genre well, it has an awesome aesthetic and the game just has surprise after surprise that makes it feel fresh for a good while.
And that final boss. Fuck.
I thought Azra was cool but the final boss? Damn.
Great game.
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Wyatt Kennedyās Nights and what a comic is about but also the fact that this is what I think the comic is about and might not be what the comic is actually about.

This was first posted in my Patreon back in April. So if you would like to see posts like this and support me at the same time why not join my Patreon? Right here.
In May, 2022 I read the first issue of an Image Comics mini series called Bolero. This comic which was written by Wyatt Kennedy and drawn by Luana Vecchio was aboutā¦
It wasnāt about the multiverse as Wyatt Kennedy said in the last issue. It was not about talking cats. Nor was it about a deadly dominatrix who would kill her subs live on the dark web, that is in fact another comic, Lovesick by Boleroās artist Luana Vecchio. Itās pretty good.
Bolero is about dealing with Alcoholism and mental illness. Itās about how mental illness can fuck up your life. Itās about accepting yourself warts and all. Itās about being good to yourself by trying to heal and see what you can do to heal. It was not about going to multiple dimensions looking for the right one where everything is perfect and how that would fix your life. Okay, it was a bit about that but not entirely. It was about Alcoholism and mental illness and healing and moving on. And that was fucking awesome. Bolero is my favorite comic from 2022. Itās one of my favorites in general.
Now why am I talking about Wyatt Kennedyās Bolero in an essay about Wyatt Kennedyās Nights? Great question, the answer is simpler than it might seem!
In Boleroās final issue Wyatt does a small⦠Iāll call it goodbye letter for Bolero. In there he explains what led to him writing the comic, his struggle with alcoholism and his life in general, how he thinks that Devyn beat her illness like he did even if most donāt think she did, how Brandon Granham of King City/Multiple Warheads/Prophet fame helped him ā because itās fucking tough to try and beat addiction alone. He then says that he will never write something like Bolero ever again. Which is awesome. The final issue of Bolero has two short stories, only a few pages long. One for Luana Vecchioās own comic Lovesick, and then for Wyatt Kennedyās next comic Nights. That was very cool to see.
Tangled, where do you want to get with this? Good question, consider two things.
One ā Bolero wasnāt about the multiverse.
Two ā Brandon Granham.
Now you get it.I donāt actually.
Consider this. King City and Multiple Warheads were both science fiction comics with a strong focus on using odd and fantastical stuff in it to tell a character-centric story of personal growth, personal change, and even personal discovery. Prophet was more like a huge epic legend about the end of an era and the start of another.
Boleroās universe hopping shenanigans was about a woman trying to deal with her self destructive urges. About how she ruined her own life, her own relationships with her girlfriend and friends. How she was making things worse for herself. All in the guise of a story about the multiverse. This is a small essay on hiding the themes of your story, itās also about how one person can find them in a story even if that might not be what the author originally planned.
In October 2023 I read the first issue of Image Comics ongoing series called Nights. This comic which is written by Wyatt Kennedy and drawn by Luigi Formisano is aboutā¦
Itās about a teenager moving to Florida. Itās about living with your cool cousin and his friends. Itās about having a crush on a cool girl whoās a bit older than you. Itās about dying your hair. Itās also an urban fantasy where Florida is owned by Spain, the USA only has thirty-one states, the internet is still in its infancy and irrelevancy and supernatural creatures are common and known by people.
Vince just moved to Florida after the death of his mother. His cool cousin Ivory is a hit man and his friends are Matt the ghost of an indie game developer and Gray a German vampire. Vince has a crush on said German Vampire. He dyes his hair eventually. Remember what I said about Brandon Granham and Bolero?
Nights is straightforward. Itās an urban fantasy with a strong horror influence, it has a nostalgia for the early aughts, it likes anime but not in a ā we are coping anime without understanding it more like in a we use manga as a visual add to Nightās own art identity. Also Vince does the Akira slide, we cannot escape that.
But Nights is also ā in my point of view ā about the end of one period in oneās life and the start of another. When we first meet Vince heās just arriving in Florida, he just lost his mother and heās now moving in with his cousin and his roommates. Heāll start in a new school, get used to a new city full of odd fantastical things, meet new people. We as the reader will also do that as we follow Vince.
The first issue of Nights has a time skip of five years, itās later half being dedicated to the day of Vinceās seventeenth birthday. Itās also about the start of the end of this period in his life. You see, Vince wants to move to New York for college, he wants to study film making. This is small but itās an important moment that to me at least leads to the core of the comic.
Things change and some changes are okay, they are good, others arenāt. In the five years Vince has lived in Florida he came to develop a crush on Gray. This is good, normal everyday stuff. Thereās a star-nosed mole that racially stereotypes Vince who tells him that not only is he divorced but he also got a girlfriend recently. He tells him that because you never know what life will bring. His divorce was the end but also the beginning of a new period of his life, him getting a girlfriend is also the start of a new period of his life.
In these same five years Matt has died and turned into a ghost. This isnāt good and it brings him a lot of pain because⦠None of his friends get it. Heās alone, heās actually depressed to the point that he broke things off with his girlfriend and boyfriend. And Ivory is avoiding him for some reason. Things can also fall in place and stay like that for a very long time and thatās also can be good, it can also be very bad.
It all depends on how you deal with these changes. The comic communicates this in a very subtle way, it never tells you directly about changes or stagnation, it never talks about this, itās just there mixed with the urban fantasy and the horror and the anime and game references. Itās simply a theme that the reader can pick and prod and think about. It also might not be what Wyatt Kennedy had intended for the story, it might be something else entirely it is many other things other than this theme I found or think I found, itās about friendship, itās about itās characters, itās about this little odd world itās set in. Itās many things.
Yet I still cling to this theme of change and stagnation because I see it there! And I resonate with it! I like it. But the comic is more than that.
Ivory is not in a good place when we meet him in the first issue, many things are happening and that is pushing him away from his friends. Gray is looking for something about her past. About what turned her into a vampire. Matt is dead and he only has so many years for him to make peace with what killed him. Vince is thinking about moving to New York. All of these threads are charming, interesting, odd, and curious. I want to see where the comic goes with them. I want to know more about the world, more about Florida. I want to see these characters well and happy.
Now where do I want to get with all of this? Why am I writing all of this? Because I like comics, games, anime, TV shows, books. Things that tells stories and often times stories have themes, sometimes a story likes to hit you in the head very violently with itās themes other times a story only reveals itās themes when you are really deep in it and then some just have them in a very subtle way. Nights is being subtle, Bolero was subtle, but again I might be reading way too much into Nights. It might be that I like this comic and I found in it a theme that might not be intended by the authors of it but it applies to me and I like that.
And thatās okay. Nights doesnāt need to be about change and stagnation. It can be about not hiding things from the people you love, about being honest with them no matter the cost, about how hiding things from the people you love will bite you in the ass and it wonāt be pretty. It also can be straight forward, it can be about a group of friends and their adventures and where these take them and thatās okay because I like that!
I like Wyatt Kennedyās Nights, not in the same euphoric way I liked Wyatt Kennedyās Bolero because those are two different comics but I took from them things that I like. Bolero is visceral and euphoric to me. Nights is the sort of thing I like to write, itās the same brand of madness as me but more refined, maybe thatās why I like it so much and why it shines to me. It inspires me not in the same way Bolero did but Bolero isnāt Nights. Itās not supposed to be.
In January 2025 I read the twelfth issue of Image Comics ongoing series called Nights. This comic which is written by Wyatt Kennedy and drawn by Luigi Formisano is the season one finale of Nights and a huge change of the Status Quo. After this issue nothing is the same, things changed, the plan was for them to change in a good manner. With Vince and Gray moving to New York, with Ivory and Molly moving to California, with Matt moving to Japan to work at Nokami(Yup), things were going to be okay. Then a ton of stuff happens! Read it for yourself itās good stuff! Things arenāt the same as planed but it all changed for the worst. Life is like that sometimes bad things happens and we have to deal with that and try to do that in the best way possible. Iām excited to see what the characters will do, what things will happen, what more of the world we will see.
Iām not sure what Nights is about. I found in it a theme that I like and see it through the comic but Iām not sure if this is me doing a Pepe Silva or me seeing something that was to be seen, either way I donāt think it matters. When you read a comic, play a game, watch a show and you are invested in the story you will notice themes sometimes, maybe these themes are actually there maybe they arenāt but you will notice them. How these affect you is all dependent on who you are as a person, on what you been through and whatās important to you.
Or maybe not. I donāt know you.
In 2010 I found a comic in a book store, it was a compiled release of both Scott Pilgrimās Precious Little Life and Scott Pilgrim vs The World that was being sold as Bryan Lee OāMalleyās Scott Pilgrim vs The World volume one out of three. I read the damn thing while going back home on the bus. But at the time I didnāt find any theme in it, the story was straightforward. Scott had to defeat Ramonaās seven evil ex-boyfriends, simple as that. In the first two books ,we meet two of them already Matthew Pattel and Lucas Lee. Simple. Straight forward.
But as I read the other volumes I came to realize what the series was about, how you need to accept your past mistakes and learn from them so you donāt hurt the people in your life again ā Both Scott and Ramona left a lot of people hurt they are trying to not do that again. That was the case of me not seeing anything to call it a theme and go from it, it was a case of me slowly seeing what the author had intended. Which is pretty damn cool.
Why are you mentioning Scott Pilgrim? Just as an example. I like examples.
What do I want to get with all of this? As I said before. Stories can and most have themes. If we realize what they are or not is up to us. And if we find a new theme that wasnāt there is also up to us, no one really knows how something will resonate with you not even yourself. The same way Vince didnāt expect any of the crazy and wild things that happened to him when he arrived in Florida.
Thatās just how things go.
In May, 2022 I read the first issue of an Image Comics mini-series called Bolero. This comic which was written by Wyatt Kennedy and art by Luana Vecchio. In it I found one of my favorite comics of all time, one that resonates with me still.
In October, 2023 I read both Wyatt Kennedyās Nights and Luana Vecchioās Lovesick, two comics that left me with a lot to think about about the idea of moving on, of consent, on why people like gore, on vulnerability, on trying to be better, on being honest. And thatās pretty awesome.
Thanks for reading.
Recommended reading:
Nights Vol.1(Issues 1 to 6.)
Bolero.
Lovesick.
Scott Pilgrimās Precious Little Life.
Scott Pilgrim vs The World. -
Project Arsodanm Dev Log 01.
Dev Log 01.
Well hello and welcome this is the first dev log for what Iām giving the temporary name of Project Arsodanm.
So before we start hereās a question and an answer: āWhat is this game?ā
Project Arsodanm is a Boomer Shooter with some light RPG elements set in a Science Fantasy world of Elves thatās being invaded by a more technologically advanced species. Humans. In the game you will take control of a Dark Elf named Arsodanm whoās the leader of the Citizenās Militia of the town of Regret as she goes on to fight what she firstly assumes to be a group of brigands thatās been hijacking transports coming and going from the town. The truth turns out to be more dangerous than just some brigands.
Another question you might have in mind is: āHow big of a project is this?ā
My plan is for this to be a short game and a test bed for a bigger game. What I want the most is to be able to make a FPS in Unreal Engine 4 and get it out on Itch, so that I can use the opinion of playtesters and people that got the game once it was finished so I can improve on it for a potential sequel that would be much larger.
In other words. Project Arsodanm is going to be the base where I will build a larger FPS. This future FPS would be a sequel of sorts, still starring Arsodanm and in the same setting.
So what will we have? Five levels. Three normal FPS levels, with one of them having a boss at the end. A secret level. And a final level thatās just a boss fight. The order would be. Normal level, level with a boss at the end, normal level, the secret level if you found it, final level.
There would also be Four ranged weapons, three melee weapons, and three magical spells. A couple of characters to talk to as well. Thatās the plan at least.
Anyway with that done what have I done since I started developing the game?
Well⦠I made a working playable character, and made some very basic weapons to test out what I want, these weapons will be replaced as development goes. Besides that Iāve made a second playable character and was able to figure out how to make a character selection screen that works, so thereās that. This is useless for Project Arsodanm BUT itās going to be useful in the future.
A lot of this project is me learning Unreal Engine 4, my previous experience was in making Visual Novels in Renpy, which I have quite a few, and trying and failing to learn how make a game on both Godot and Unity. Itās been a struggle. But now with Project Arsodanm this is the furthest I ever got into making a game, I want to finish this, I want to make something good.
There it is then. All I did so far was make a couple of playable characters, a functional gun system, and a few basic guns and thatās it really. Iām now going to focus on a dialogue system and then on making enemies, very basic ones just to learn how to make them. After that, a weapon unlock system and some movement mechanics, namely a jump and a dash. I feel having a dash would be good.
So for now thatās it. I hope soon I can tell more of what Iāve made and that you are interested in whatās coming next.
Have a good night.
Suggested media.
Music: Tyler, The Creator's CHROMAKOPIA.
Anime: Shadow Skill.
Games: The demo for COVEN and They Speak from the Abyss: Zenith.
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Time for an introduction.
Well... Where do I start? As the song goes, I'm just a Latin American game dev without money on the bank, it's probably that.
Jokes aside. Hi, I'm TangledVirus, I'm a game developer, writer and artist from Brazil. This blog here will essentially be my web front for people to have a easy place to find when looking for me online.
So, what you will find here? First of all if you go to the "About" section you will find a small summary of who I am, the tools I use and where else to find me online.
Then in the "Works" section you'll find a list of most of my games with small blurbs and links to where to buy/download them. Do be aware that while I have paid games I also have a good collection of free games to play.
And on the "Blog" section you will find a mix of announcements, dev logs, and my own blogs where I talk about things I'm thinking about.
Well I think that's it for the most part. I'll call this a successful first post. I hope you enjoy what you find here, have a good day and thanks for reading.