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Project Arsodanm Dev Log 01.
Dev Log 01.
Well hello and welcome this is the first dev log for what I’m giving the temporary name of Project Arsodanm.
So before we start here’s a question and an answer: “What is this game?”
Project Arsodanm is a Boomer Shooter with some light RPG elements set in a Science Fantasy world of Elves that’s being invaded by a more technologically advanced species. Humans. In the game you will take control of a Dark Elf named Arsodanm who’s the leader of the Citizen’s Militia of the town of Regret as she goes on to fight what she firstly assumes to be a group of brigands that’s been hijacking transports coming and going from the town. The truth turns out to be more dangerous than just some brigands.
Another question you might have in mind is: “How big of a project is this?”
My plan is for this to be a short game and a test bed for a bigger game. What I want the most is to be able to make a FPS in Unreal Engine 4 and get it out on Itch, so that I can use the opinion of playtesters and people that got the game once it was finished so I can improve on it for a potential sequel that would be much larger.
In other words. Project Arsodanm is going to be the base where I will build a larger FPS. This future FPS would be a sequel of sorts, still starring Arsodanm and in the same setting.
So what will we have? Five levels. Three normal FPS levels, with one of them having a boss at the end. A secret level. And a final level that’s just a boss fight. The order would be. Normal level, level with a boss at the end, normal level, the secret level if you found it, final level.
There would also be Four ranged weapons, three melee weapons, and three magical spells. A couple of characters to talk to as well. That’s the plan at least.
Anyway with that done what have I done since I started developing the game?
Well… I made a working playable character, and made some very basic weapons to test out what I want, these weapons will be replaced as development goes. Besides that I’ve made a second playable character and was able to figure out how to make a character selection screen that works, so there’s that. This is useless for Project Arsodanm BUT it’s going to be useful in the future.
A lot of this project is me learning Unreal Engine 4, my previous experience was in making Visual Novels in Renpy, which I have quite a few, and trying and failing to learn how make a game on both Godot and Unity. It’s been a struggle. But now with Project Arsodanm this is the furthest I ever got into making a game, I want to finish this, I want to make something good.
There it is then. All I did so far was make a couple of playable characters, a functional gun system, and a few basic guns and that’s it really. I’m now going to focus on a dialogue system and then on making enemies, very basic ones just to learn how to make them. After that, a weapon unlock system and some movement mechanics, namely a jump and a dash. I feel having a dash would be good.
So for now that’s it. I hope soon I can tell more of what I’ve made and that you are interested in what’s coming next.
Have a good night.
Suggested media.
Music: Tyler, The Creator's CHROMAKOPIA.
Anime: Shadow Skill.
Games: The demo for COVEN and They Speak from the Abyss: Zenith.